They'll load on the home menu after (or, technically, also before) the builtin levels. External levels are supported by dropping the levels.haxagon in the sdmc folder. There's a wiki that documents how to use it. I've been the only one developing this and have no sense as to what's challenging or not.Īdditionally, feel free to check out the level editor at Haxa-Editor. If you find levels way too easy or hard, please let me know. Some levels have been edited since the last version to (hopefully) be more enjoyable. Other minor adjustments to enhance the user experience.Super Mario 64 in 1 hour 38 minutes Cheese is famous in the speedrunning. Improvements to overall system stability To make things even better, he even goes as far as to juggle while running away from the game’s oversized crocodile.Nintendo Switch support (Docked and Handheld).It includes many new features, listed below. Super Haxagon has been re-written from the ground up in C++. The first real release since Jan 25, 2017. This record was made 11 days ago, so it shouldnt be too long before someone breaks it again. Timeline:Ģ021: TI-Nspire release Thanks for playing! Currently, the fastest speedrun for an any speedrun on Super Mario Odyssey is 59 minutes and 31 seconds. Super Haxagon has been quite a project over the years and taught me many things about technology, and for that I am grateful. Starting with the Nspire, moving to the 3DS, then to PC, then to the Switch, and finally back to the Nspire. So here we are today, porting a game around to so many different platforms. At the time I had no idea that programming would turn into a career. The game is both hypnotic and addictive, and unless fast-twitch gameplay entirely alienates you, you’re going to get. In 2013 I released the program "Super Hexaspire" as an alpha. Super Hexagon is a work of art skillfully combined with monstrous difficulty. I've finally come back to what started my programming adventure. ⚠️ Install: Copy haxagon.tns AND into the ndless folder ⚠️ A summary: This is primarily a release for the TI-Nspire but I'll upload new builds here to keep them up to date.Īs for the TI-Nspire build the credits and beatmaps are not currently working. Most systems haven't significantly changed across platforms.
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